Other work I've done. A bunch of random small things, and some older stuff.
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Pancake Flip
2021
SCAD Class Assignment
Soft-body physics using nCloth... before I learned to cache out the simulation.
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Kermit
2020
SCAD Class Assignment
A basic character model of Kermit. Rigged in some form; enough to pose. Featuring Arnold Standard Surface shader with sheen for a nice cloth surface texture.
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Gyroscope
2019
Personal Work
A semi-cinematic animation of a stylized gyroscope. Wireframe view included.
1/1
Trench Bayonet
2017
Personal Work
3D model fusing elements of a modern combat knife, a bayonet, and a WWI trench knife. Was not amazing at texturing yet, nor had I learned Substance Painter.
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Mk IA Mustang
2011
Personal Work
An old 3D model of a WWII aircraft, created when I was first learning how to model. Still proud of it at some level, context considered.